
Time-to-kill is paramount in this scenario. On a 4 skull battle mission, this means I'll usually have a mixed heavy/medium lance, with no more than 1 assault, while being outnumbered 12 or 16 to 4.

I also limit my lance to no more than the contract's nominal skull rating. I've enabled random starting locations, and added 2 medium lances to every fight (3 for 5-skull contracts).
BATTLETECH FLASHPOINT STEEL BEAST MOD
So, I've been playing around with the Mission Control mod to make things more interesting for my endgame squad. You could question whether it's still an "Atlas" then, though. In fact, the best loadout is probably to ditch all the short-range stuff and go 4x SPPC and 2x UAC/5. I think an LRM would actually be better the UAC/20 provides plenty of close-in firepower already and there have been plenty of times it's been out of range. I've already maxed out all the energy slots, and support is of limited use on a slow assault. Well, in the case of the Atlas it's more about what to do with those missile slots. n.1112335/Īs always, if you experience further issues please contact Customer Support at: For more platform specific information go to our forums at. It is possible to revert to past versions of our game in case you have trouble. Under certain circumstances the game does not exit cleanly after saving The debug console, build number widget, and combat debug options cannot be evoked when using their corresponding shortcut combinations +/++ variants of machine guns are now availableįixed an issue that prevented some players from being able to delete their GOG saves= Half-ton machine gun ammo is now available

Killing the entire OpFor now auto-completes escort missionsĪ new ammo tab is now in stores and the ‘Mech Bay The mod installation folder is now configurableįixed many other mod support related bugsĪdded several mod support quality of life improvementsįixed some long-range and short-range pathfinding issuesĮscort vehicles can now move through the player’s ‘Mechs and each other The main areas of improvement are: ‘Mech and vehicle variants, gameplay options, Convoy AI, and mod support.Īdded a Career Mode Difficulty Setting that allows players to reduce Argo upgrade costsĪdded a Settings option that allows players to speed up the real-world time it takes for an in-game day to passĪdded a Settings option to assist those with color blindness allowing them to select alternate LOS lines and indirect fire colors

Thank you for playing BATTLETECH! Release 1.9 is now available on Steam, GOG, Humble, and Paradox Plaza.
BATTLETECH FLASHPOINT STEEL BEAST UPDATE
LIVE - BATTLETECH 1.9 Update Release Notes
